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- ULTIMATE DOMINATION - USER GUIDE
- Alternative Realities
-
- Installation Installing and Running
- BackGround The Story of UD
- Objectives Game Objectives
- Starting Off Getting started
- In Depth In Depth explanation
- Initial Items What you get to start
- Espionage Spying on your neighbours
- Combat Fighting to win
- Colonisation Stretching your hand
- Game Depth The level of Gameplay
- Sightings Aliens?
- Credits Who did what, using what?
-
- Requirements What you need to run UD
- Notes On Shareware What you dont get - Registering
-
-
- INSTALLATION
-
- Floppy Disk Users
- Insert disk one into DF0: (internal drive) and reset your
- computer, the game will run automatically;
- Disk two MUST be write enabled.
-
- Hard Drive Users
- Once workbench has loaded, insert disk one in any drive
- and double click the disk icon, locate and run the
- INSTALL program. Follow the on screen prompts and the
- game will install to your hard drive. Once installed
- simply locate the directory and double click on the game
- icon to start.
-
- The Game requires approximately 3Mb of Hard Drive space.
-
- BACKGROUND
-
- The Earth was in trouble; not from outside help, but from the endless
- attacks on its life by the inhabitants. By the Earth year 3259, the once
- luscious blue-green planet had become a cold looking brown, radiation
- had made the atmosphere itself completely unbreathable and with a lack
- of vegetation natural oxygen became but an occasional drift trailing
- behind a wind of dense smog. It was time for mankind to leave. Each
- surviving country began constructing the largest interstellar shuttles
- ever conceived. The plan was for each ark to transport an entire
- nation to a new planet in a new solar system with similar
- characteristics with that of Sol. Packed on board were enough
- minerals to set up a colony on one of the system's planets and the
- DNA of all vegetation left on Earth in order to create a stable
- eco-system. And so on January 1st 3260 the Earth became free of
- mankind.
-
- The American shuttle 'Independence' housing the last 15,000 of the
- American public all in deep sleep units drifted into a new solar system
- and, as predicted, a lifeless but fertile planet was found. The sleep units
- began to wake the population, and a power station and housing facilities
- were started on its surface; oxygen was low, but the eco-system could
- support vegetation. This time the planet must be looked after.
-
- The year is 3260NC, mankind has a new struggle
- The fight for Ultimate Domination
-
- OBJECTIVES
-
- In order to achieve Ultimate Domination each player must fight to
- claim all the planets in the system and over throw all opponents.
-
- The game is designed for one to four players and is turn based, although
- it is advisable for players to turn away from the screen when they are
- not playing. It does not harm the game play. However if you plan to play
- a serious conquest then you do not want your enemies to know where
- your home world is.
-
- --STARTING OFF--
-
- QUICK START
-
- QUICK START In this brief section you will learn how to start a game
- and control your home world's eco system.
-
- At the title screen change the number of players from
- 2 to 1, this is achieved by clicking on the menu option
- until it reflects ONE PLAYER; and then start the game by
- clicking on START CONQUEST
-
- The screen will display the information panel which informs
- each player about their colonies and signifies the start
- of that players turn. At the bottom of there are 4 buttons:
-
- BEGIN Starts your turn
-
- SKIP Misses out your current go and moves to the next player
-
- LOAD Allows you to load a saved position
-
- SAVE Stores all of the current games information so that it can
- be continued later. There can be a maximum of 10 positions
-
- QUIT Quits the current game and returns you to the main menu
-
- Click BEGIN and you will be taken to a view of your primary
- planet,its name is displayed in the panel at the bottom of
- the screen, and at the moment the only button available
- is SURFACE, clicking the END button ends you turn.
-
- SURFACE Clicking on SURFACE will take you to an isometric map of the
- planet surface which will contain several structures.
-
- Click the SURFACE Button
-
- TIME Clicking on TIME brings up an overhead map which allows you
- to find out what buildings you have and if there are any
- under construction how many days until they are complete.
- To test this feature move the mouse over the yellow square
- on the map, the name RESOURCE TRANSPORTER will be displayed
- When you are finished press the right mouse button (RMB) to
- return to the isometric map.
-
- CONSTRUCT Click on CONSTRUCT and once again the overhead map will be
- displayed and also an inventory of the materials available
- to you. To the right of the overhead map a menu is shown
- that displays the various categories that the construction
- plans are under, clicking on MINING AND STORAGE will
- display the buildings:
-
- MINERAL MINE
- LIQUID MINE
- MATERIAL CONTAINER
-
- It is necessary to mine for more materials so that you
- can keep building so we will build a mine, click on
- MINERAL MINE, the mouse pointer will change to a pointer
- that is the same size as the building, simply find a
- suitable location for the mine and click the left mouse
- button (LMB). The square will change to show that there is
- a mine there. We do not require another just yet, so RMB
- will take you back to the sub-menu. Build a LIQUID MINE on
- a coastline, this will give it a chance to collect water
- and oil, and finally RMB back to the main menu and go into
- SCIENCE and build a SCIENCE LAB. Also because
-
- Then go back to the main menu and click RMB to return to
- the isometric map, which will now display the construction
- grids for the new buildings. Move the mouse to the bottom of
- the screen and click END. Once the information screen is
- displayed click SKIP to speed time up, when the information
- screen appears again click on SKIP once more, when the
- display appears the 3rd time begin the round and proceed to
- the planets surface, once there you will notice 2 new
- options.
-
- RESEARCH This is where you can develop new projects to aide in
- your conquest.
-
- INFOPEDIA Accesses the Infopedia, which allows you to read about
- all the inventions that can or have been developed
-
- And that's it, the only other thing that you'll need to
- do is build some trees, but you'll need to do some research
- for that.
-
- PATIENCE
-
- Although Ultimate Domination is essentially a multi-player
- game it is possible to play solo, however a great deal of
- patience is required - there may be times when you can't
- proceed because you're waiting for your scientists to
- finish developing a certain project. However UD is an
- enormous game and most of it is meant to be discovered over
- time and for this reason many features are not documented
- in this manual, we wanted to make the game as realistic
- as possible that's why most of the features are not
- meantioned, we don't want to spoil it for you.
-
- IN DEPTH
-
- BEGINNING This section will take you take you through the various
- aspects of the game and explain how they work.
-
- The first thing that each player will see is the information
- screen. It is used to signify the start of your turn and
- to warn the player about key events that happened after
- his/her previous go. At the base of the screen are
- five buttons:
-
- BEGIN Used to start the round
-
- SKIP Allows the player to miss his/her go
-
- LOAD/SAVE Lets you load and save a game position (only available at
- the start of Player One's turn)
-
- QUIT Quits the game and returns to the main menu
-
- In most cases the next display is that of the planetary
- view, at the start of the game there will only be 2
- options here:
-
- SURFACE Takes you to the planet's surface
-
- END Allows you to end your turn
-
- The surface view is the main control area, it's where you
- can build new facilities, research new projects and
- construct your war machines. On the first visit to this
- screen you will be presented with a 3D map of the planet,
- 3 options will be immediately visible:
-
- CONSTRUCT Gives you the ability to assign construction workers to
- build new facilities
-
- TIME Which allows you to check on a construction project to see
- how long it's going to take, and
-
- POWER Although mainly used to tell you how much electricity is
- available, but by clicking on this button the program
- displays how much power is being consumed by each
- installation
-
- The other buttons at the bottom of the screen allow you to
- go to other sections of the game and END your turn.
-
- CONSTRUCTION
-
- From the surface view it is possible to build a new
- installation by clicking on CONSTRUCT, this displays 2
- new panels:
-
- At the top of the screen is the materials inventory which
- also displays the number of unemployed people.
-
- The main panel at the bottom displays an overhead map
- along with an index for the construction plans, there are
- as follows:
-
- RESOURCES Has the building that produce or cleanse raw minerals
-
- MINING & Holds the different mines available and the storage
- STORAGE facilities
-
- SCIENCE Contains the buildings that lead to development of new
- projects
-
- ATTACK & Has the espionage and planetary defence structures
- DEFENCE
-
- ECOLOGICAL Plant life that can aid survival, for food and polution
- levels
-
- At the start of the game not all of these menus will be
- displayed, they will appear as you progress.
-
- Once you have located a building you want to build and
- have clicked on it the main panel will inform you of
- how much material is needed and the mouse pointer will
- reflect the number of plots of land needed for the
- construction, if for some reason it is not possible for
- you to build that item the reason will be displayed.
-
- The number of men needed for each project is equal to the
- number of plots of land needed.
-
- If all is ok, to build the facility simply find a suitable
- place on the map and click the left mouse button. Once this
- is done the map will display the new building and the game
- will allow you (if you have the resources) to build another,
- if you do not want another simply press the right mouse
- button to go back to the menu, right mouse button again will
- go back to the index and from there the RMB will take
- you to the 3D map.
-
- TIMES
-
- Once you have built a building it is represented on the main
- map with a construction grid, if you wish to know how long
- it will be before it is completed simply click the TIME
- button, which will bring up the overhead map, then simply
- move the cursor over to the building, the time left will
- be displayed to the right. RMB takes you back to the 3D map.
-
- FORESEE
-
- When you are considering building it is important to be
- aware of a few things:
-
- -Have you sufficient power to sustain it
- -Have you enough men for the job
- -If you build it are you going to be left with insufficient
- materials
- -Will it increase the polution levels for the planet
-
- INFOPEDIA
-
- The infopedia can be accessed from the surface map by
- clicking the INFO button.
-
- The infopedia screen is split in to several sections,
- the main part displays an index for each section,
- and the panel at the bottom gives immediate access to
- the other functions:
-
- INDEX Takes you straight back to the main menu,
-
- > Moves to the next project,
-
- EXIT Takes you out of the infopedia
-
- By clicking on one of the section names displays the first
- available project under that heading to move to the
- next project click on the Arrow, once you reached the end
- it will take you back to the start. If you enter a section
- that has no completed projects 'NO SIGNAL' will flash in
- the middle of the screen.
-
- RESEARCH
-
- The research and development section uses the same computer
- interface as the infopedia, however there are additional
- buttons on the panel:
-
- INDEX Returns you to the index
-
- Clock Face Displays the time in days, for the projects
-
- Info Sign Takes you to the infopedia
-
- EXIT Leaves the research department
-
- To access the available projects simply click on one
- of the sections.
-
- A new list will be displayed (if any projects are available)
- this will contain the names of the projects that your
- science crew can work on, next to each name is a number,
- this number reflects the number of men you have assigned to
- that project:
-
- The amount of men can be increased by clicking the left
- mouse button whilst over the project name, decreasing
- can be performed in the same way by using the right
- mouse button. Each science lab can hold up to 5 scientists.
-
- Once a project has been set it is worth noting that on
- leaving the research section the project stats (that is the
- number of men) can no longer be changed for that project.
- The right mouse button will now cancel the project.
-
- SYSTEM VIEW
-
- Once you can view the surrounding solar system you will
- notice you can only see a certain amount of space around
- the planets you own (depending on the strength of your
- scanners), also as you build up your technology you will
- be able to detect space debre and other objects. Without
- any major scanner all objects detected will be displayed
- as a white blip, however when you develop a more powerful
- detecting system the white blip will be replaced with more
- distinguishable items:
-
- Missile Missile or projectile
-
- Ship Ship or fleet of ships - man made
-
- Green blip Unknown object
-
- White Blip Probe
-
- It is also possible to see neighbouring planets and what
- sort of planet they are:
-
- SUN Impossible to land on and/or colonise
-
- FERTILE Old Earth type planet with a prosperous eco-system
-
- GASEOUS Almost no land, contains unkown gases
-
- ROCK Unfertile land, excelent for colonisation
-
- DEVESTATED Unfertile land with hardly any useable plots
-
- MARSH High levels of water, Small amounts of land
-
- However it is impossible to tell if the planet is habited
- or profitable for colonisation without sending a probe
- there first.
-
- INITIAL ITEMS
-
- Vegetable From the DNA of Earth made vegetable gardens this plots
- Garden of land combines the growth of food with release of valuable
- oxygen which helps keep polution down
-
- Material A small self-contained facility capable of storing up to
- Container 20 units of each basic material
-
- Power Uses state of the art turbines to generate a constant flow
- Generator of clean energy which can power most facilities of today's
- standard
-
- Science A high quality laboratory that can take on any number
- lab projects at a time and can house up to 5 scientists per
- building
-
- Mineral Using the finest titanium drill this mine can extract any
- Mine of the available minerals from within the planet
-
- Liquid Draws oil and water from below the surface, ideal for
- Mine supplying water for your settlers. For the best possible
- use we suggest that it is built on a shore line.
-
- ESPIONAGE
-
- WARNING In order to play the game it is not necessary to read this
- section as it may spoil the gameplay. In order to avoid
- spoiling the game some of the information herein is vague.
- If you have any difficulties in understanding any of the
- screens, simply press HELP and a concise guide to the
- current sect`on will be displayed.
-
- After clicking the SYSTEM MAP button on the planet view
- screen you will be presented with a view of the solar system
- simply click on PROBE and select a probe bay, then click
- on the source planet and then the planet that you wish to
- have a satellite orbit and it will be launched. The planet's
- control centre can only sustain five satellites at a time,
- however once a satellite has reached the planet another can
- be launched.
-
- To view a planet's surface when you do not not own it,
- simply go to the system view, click PLANET and select a
- planet that that you have a satellite orbiting. All planets
- that you can view have a white rectangle under.
-
- COMBAT
-
- WARNING: In order to play the game it is not necessary to read this
- section as it reveals information on latter aspects of the
- game. If at any point you have difficulties understanding
- the display simply press HELP and a concise guide to the
- current screen will be displayed.
-
- From the surface view enter FLEET DESIGN and add some
- craft to the list, then go to the system view and click
- SEND FLEET, choose your fleet and select a destination or
- target. If it is a target then a battle will commence when
- the fleet intercepts it.
-
- ATTACK: When a battle situation has arrived the attacking player
- gets to select a ship within the fleet to break off and
- attack. Then the defending player selects a ship to block
- the attacker. After the combat has been resolved, the
- attacking player may choose to fight again or retreat.
- This continues until one of the fleets has been destroyed or
- the attacker has retreated.
-
- COLONISATION
-
- Before colonisation of neighbouring worlds can be performed
- there are a few constructions and advancements required.
- To ensure the gameplay these constructions are not
- meantioned below.
-
- Once you have located a possible planet for colonisation you
- will need to have built a colonisation shuttle and have
- ampel resources for a new colony. When you are certain that
- you want to colonise a new planet then simply send a shuttle
- towards the desired planet, when it arrives there are two
- situations that can occur once one of your colonisation
- shuttles has arrived at a new planet. The target planet
- can either be uninhabited or inhabited.
-
- Uninhabited Planet: On arriving at an uninhabited planet
- a new button will appear on the system map screen
- CLAIM PLANET. On clicking this button a list of resources
- needed will be displayed, if you meet the necessary
- requirements you can click on CLAIM to take control of the
- planet. A colonisation plant will be transported to the
- surface. You can now build on this new planet.
-
- Inhabited Planet: If you send a shuttle to an inhabited
- planet you will first need to send fighter craft in order
- to take out any defences that the planet might have. Once
- your shuttle can get passed all the defences a new button
- will appear on the system map view ATTACK PLANET. You will
- then be asked to nominate a certain number of your men that
- you want to beam down to the surface to attack.
-
- If they are successful you will gain control of the planet
- and all the remaining facilities.
-
- However, if your men fail then you will lose them and
- probably the shuttle as well.
-
- GAME DEPTH
-
- Ultimate Domination is huge. Even though by reading this
- manual it may not seem so, most of the game involves
- technological advancements that are not available at the
- start of the game and because we do not want to spoil the
- game none of the advancements are discussed in this manual,
- for all of these aspects the game has been made as
- user-friendly as possible.
-
- SIGHTINGS
-
- Alien Threat:
-
- During a recent struggle in the Barnard Star
- region between the UK colony and the Russion
- colony an unknown craft made a devestating
- blow to both sides settlements, this report
- has neither been confirmed, nor disproved.
-
- It is suggested that all parties keep an
- eye out.
-
- CREDITS
-
- Initial Work Paul Huckstepp
-
- Game Design and Background
- Work Paul Huckstepp
-
- Coding Paul Huckstepp
-
- Graphics Paul Huckstepp
-
- Video - 3D raytracing Paul Huckstepp
-
- Playtesting Paul Huckstepp
- Stuart Gentry
- David Baldwin
-
- Ultimate Domination is produced by Alternative
- Realities 1997
-
- All events and people meantioned are fictitious
- and any simularities to events and/or people
- living or dead are truly coincidental.
-
- This product was created using:
-
- Amos Pro, Imagine 4 (PC), Text Engine 5,
- Personal Paint 6, Rend 24, Image Studio
-
- On:
-
- A1200, 6Mb Ram, CD ROM drive
-
- REQUIREMENTS
-
- Minimum system requirements are:
- Any Amiga, WB2.0+, 2Mb Ram
-
- Recommended system requirements are:
-
- Any 68020 Amiga, WB2.0+, 4Mb RAM, Hard Drive
-
- NOTES ON SHAREWARE
-
- Naturally it would be suicidal to release a game as freeware
- if it took you over a year to produce, and so UD is
- Shareware. This version is unregistered and is on 2 disks
- is limited to 1 or 2 players and has only a few animations
- out of the 18 in the full product, there is no intro
- storyline either, and you have only 50 cycles of play time
- although a lot can happen in 50 turns. The load and Save
- facilities have also been disabled, this way you cannot
- hack into the code and change the variables.
-
- The full product is available directly from me for a mere
- 5 pounds. For this you get the three disk upgradeble version
- of Ultimate Domination, which features:
-
- ·1 to 4 players
- ·Intro animation with speech
- ·Load and Save up to 10 games
- ·18 raytraced cut scenes
- ·Unlimited game time
- ·Piece of mind that you are influencing me to continue
- programming
-
- Please make any cheques payable to: P. Huckstepp
-
- and send them to:
-
- Alternative Realities
- 19 Lilac Rd
- Strood
- Kent
- ME2 2LE
-
- VERSIONS
-
- Checking the version number of UD couldn't be easier
- simply load the game from WORKBENCH and when the title
- screen appears press LEFT-AMIGA+CTRL+A this will return
- you to the workbench.
-
- A small text file will have been created in RAM called
- version, simply load this into a text viewer.
-